A brief history of the Elder Scrolls Online: ESO announced as a subscription-based game with limited load-outs based on them wanting to make it controller friendly, and apparently never have seen Final Fantasy 14. Everyone assumes it will drop subscription, and become more like Guild Wars series in that you buy the title and have access to the game. ESO releases an in-game cash shop while subscriptions were active, yet only focused on cosmetics. This caused the first major rift in the game, as some argued it would tumble into a greater effect, and others found themselves accepting of it as it was only cosmetics.
The subscriptions became optional, the in-game cash shop became a bit more…intrusive. A little while after that, they made every monster of every zone match your level, meaning gaining resources was a huge grind for any type of crafting. They added some DLC’s, servers got worse, in-game events suffered, and now for all